Category Archives: Games

Nintendo Wii – Indy rides again

Nintendo Wii – Indy rides again

If you can look past the tedious gameplay in the earlier part of the game, Indiana Jones and the Staff of Kings rewards you with some pretty cool experiences later on.

DESPITE garnering generally bad reviews, I’m going to fly in the face of other reviewers’ opinions and say that Indiana Jones and the Staff of Kings is a good videogame, although it does have its faults.

In fact, I wonder if most of the early reviewers that said there’s too much waggling of the Wiimote have actually finished the game, because while it’s true that the first chapter (which is largely a tutorial) does indeed have an irritating and arm-numbing amount of Wiimote and Nunchuk waggling, the later levels settle into a more comfortable and much less strenuous puzzle solving mode, with occasional fist fights and fun gun battles.

Plus, what most reviews don’t tell you is that the story in Staff of Kings is actually pretty good, and with a little tweaking and polish, would actually make a much better movie than the horrendous Kingdom of the Crystal Skull. Anyway, I’m getting ahead of myself here. Let’s get right down to why I think Staff of Kings is a good title.

Wholly Moses

The story of Staff of Kings is, as the name suggests based on the mythical staff of Moses — you know, the same staff that helped Moses turn rivers into blood, brought the plague onto Egypt and parted the Red Sea.

Anyway the story starts off in Egypt, with Indy looking for an ancient artefact with the Germans (the family friendly game omits the word Nazi and there’s no sign of the Swastika either) close behind.

This first level is more a tutorial and is meant to introduce you to the fighting and other gameplay mechanics. Anyway, before you know it, Indy has a fistfight with the Germans and ends up flying a plane through a canyon — all in the first half hour of the game.

The story then shifts to San Francisco’s Chinatown, where Indy finds out that an old friend of his is now being sought after by the Germans because he has in his possession a Jade artefact which could lead to clues on the location of the Staff of Kings.

The journey then takes Indy to Panama where he teams up with Maggie O’Malley, a photographer who just happens to be heading in the same direction. So as in all classic Indiana Jones films, it’s a race across the globe to find the Staff before the Germans do.

Gameplay

Indiana Jones and the Staff of Kings actually has a number of distinct gameplay sequences — you start off with a lot of hand-to-hand combat, but then move on to some fun on-rails shooting sequences, and then to an exploration and puzzle section and also some sequences where you control some kind of vehicle.

The story ties these quite disparate sequences together but the shooting, exploration and puzzles aren’t spread out evenly across the whole game.

This means that for the first third of the game, you’ll do a lot of Wiimote and Nunchuk waggling as you engage in loads of fistfights.

This early third of the game is filled with extremely boring cutscenes which precede each action sequence — worse, if you get killed in these sequences, the game starts you off with the cutscene again instead of just taking you back to the beginning of the actual gameplay.

Hand-to-hand combat is extremely frustrating in Staff of Kings — while the game has loads of punching options (uppercut, straight punch, roundhouse) and a few cool whip moves, waggling the Wiimote to achieve these actions is actually pretty unreliable.

One cool feature, though is the inclusion of so-called “hot sets” which are essentially enclosed arenas in the game where you fight a number of opponents.

In these hot sets, you can interact with almost any object you find — for example, you can pick up a shovel and whack somebody with it, or even use your whip to pull down a bookcase on a number of opponents.

However, like hand-to-hand combat, interacting with these objects is sometimes frustrating and unreliable — in this case it’s because you really have to be facing directly to the object to interact with it, which is extremely difficult when you have four or five opponents chasing after you.

Don’t even think you can just skip using these objects to fight, though — some enemies can only be hurt if you throw an object or whack them over the head with it.

Hand-to-hand combat remains the major Achilles heel in this game and it doesn’t help when the first third of this game involves so much of it.

I’m not joking when I say that I had some major joint and muscle pain from the hours of non-stop flicking and waggling of the Wiimote and Nunchuk.

Now, you’re probably thinking that this is about as good as it gets for Staff of Kings, but if you persevere till the Panama stage, you’ll be rewarded with a game that’s vastly better.

Much better

In the last two thirds of the game, it settles into a more traditional exploration and puzzle solving mode, with hand-to-hand combat down to a minimum and better spread out.

In this level you’ll solve puzzles, push blocks and avoid traps — all the things that one would expect from a game like this. In fact, the puzzle solving is actually pretty good, with some puzzles that really stumping me for a while, though the solution almost always turns out to be quite simple in hindsight.

Nevertheless, this part of the game is extremely enjoyable and had me playing non-stop till the wee hours of the morning.

Gunplay

The other enjoyable part of Staff of Kings is the on-rails shooting sequences, which are peppered throughout both the single player and two-player co-operative games.

At various points throughout the game, it switches to an on-rails mode and allows you to use the Wiimote to aim at the screen and shoot enemies.

These sequences are extremely fun and allow you to take advantage of the Wiimote’s strengths much better than the waggling and flicking in the hand-to-hand combat sequences.

There is one strange quirk however — some of these shooting sequences can only be completed by performing a specific action, such as shooting a crate of dynamite and as a result, you’ll end up getting killed a lot before you figure that out.

I would have thought that the game would allow you to at least shoot the enemies directly to complete these sequences and give you the dynamite boxes as an option if you can figure out that the explosion will take down a few enemies at once.

Planes, boats, bikes and automobiles

Another fun sequence introduced in Staff of Kings involve driving vehicles. In these levels, the game puts you in the driver’s seat and allows you to control a variety of transport.

These vehicles are often controlled by more Wiimote and Nunchuk waggling, and in the case of the bi-plane sequence, allows you to utilise the Wiimote by holding it vertically and using it as a joystick.

There’s even a sequence where you take control of a motorbike and control it by holding the Wiimote and Nunchuk facing each other horizontally, as if you were holding the handlebars of a bike.

These control methods can be frustrating at first, but they actually work quite well with a bit of practice and is certainly a lot better than the hand-to-hand combat controls.

Extras

Indiana Jones and the Staff of Kings gives you the option to play a couple of interesting extra modes, most notably an extremely fun multiplayer co-op game and the original LucasArts point-and-click adventure, Indiana Jones and the Fate of Atlantis.

The two player co-op game is a completely different game from the single player experience with totally different levels and allows you and another player to play together as either Indiana Jones or his father, Henry Jones Sr.

The two-player co-op thankfully does not have any of the hand-to-hand combat sequences, and instead opts for puzzle-solving, on-rails shooting and vehicle driving — all of which can only be completed if the two players, well… co-operate.

For example, in a puzzle sequence, one player will have to open gates for the other, or disable traps while the other player pushes blocks into place.

The most fun part of the two-player co-op, however, has got to be the vehicle driving sequences.

Of these vehicle driving sequences, two sequences stand out here — one which puts both of you in a tank and another which has you pilot a plane.

Each of these sequences are timed and has the first player piloting the tank or the plane while the other player will control the guns.

Overall, the two-player co-op missions are a lot of fun and work quite well with the Wiimote controls.

The other bonus game is Indiana Jones and the Fate of Atlantis, a port of the original LucasArts game.

PC gamers in the Eighties will remember Fate of Atlantis — a classic point-and-click adventure title made by most of the same people responsible for the Secret of Monkey Island.

This game is in the Extras menu and other than being optimised for a higher resolution and the Wiimote,is exactly the same game as the excellent original.

Conclusion

You can complete Staff of Kings in about eight hours or so and while the game is not perfect by any means, I actually found myself enjoying it quite a bit.

Despite a frustrating and often boring first third where you feel you have little control over the story despite a lot of painful waggling of the Wiimote, the game improves a lot in the later levels.

Despite its flaws, the game manages to capture some of the fun and feel of the original Indiana Jones films, and is WAY better than the Kingdom of the Crystal Skull film.

I haven’t even mentioned the graphics in the game, which actually look very good for a Wii game.

Pros: Good story; fun gameplay in the last two-thirds of the game; Fate of Atlantis is included; fun co-op levels.

Cons: Boring first third of the game; frustrating hand-to-hand combat controls.

INDIANA JONES AND THE STAFF OF KINGS

(LucasArts)

Action adventure game for Nintendo Wii

Price: RM179

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PlayStation3 – Unleashing the beast

Wolverine 1a

PlayStation3 – Unleashing the beast

If you want to feel like a freight train full of butt-kicks, rolling through with no brakes, the action-packed Wolverine game will definitely appeal to you.

WOLVERINE by all accounts is the Marvel universe’s ultimate badass. Known only as Logan, fans have been left to wonder of Wolverine’s mysterious past and origins for a long time.

X-Men Origins: Wolverine the movie serves to explore Wolverine’s mysterious past. With the Wolverine hype machine up at full speed, it was only a matter of time before a licensed movie game emerged to coincide with the movie’s release.

While movie games tie-ins are notoriously known to be rushed, buggy and have sloppy production values, X-Men Origins: Wolverine — Uncaged Edition (XOM) the game isn’t your typical licensed movie game.

Cut to the chase

Before we go further, take note that XOM is NOT a kid-friendly game. It features an excessive amount of violence with lots of blood, gore and flying limbs.

The game loosely follows the movie’s main story, taking liberties to diverge off the path to add more backstory to some of the characters. Having watched the movie, I have to say that XOM’s story does surpass the film in some ways.

There are definitely far more interesting and dramatic scenarios found in the game like fighting off pursuers in the snow after escaping the Weapon X facility in Alkali Lake, facing off a giant Sentinel and chasing Gambit through the high rise buildings of New Orleans.

TIN MAN: Wolverine takes on the giant Sentinel robot in one of the later stages in the game.

The downside however, is that the story suffers from irregular pacing with the game largely split down the middle into two main portions.

One portion follows Wolverine’s exploits in the present and the other in the past during Operation Firestorm in the jungles of Africa.

While the frequent ­time-hopping feels relevant during the early stages of the game, it loses relevancy during the later half and makes the story difficult to follow.

Looking good

In terms of presentation, the game looks remarkably polished for a licensed game though it is still rough around the edges. XOM takes you to all sorts of environments, from the jungles of Africa to a Sentinel ­manufacturing facility.

The environments, though linear in nature, look astounding especially those set in the jungles where you can see much of the natural beauty and gain a sense of the grand scale of things. However, the game is less successful in conveying indoor environments, of which many are drab and monotonous looking.

Characters on the whole sport a good amount of detail and animate fluidly. Subtle details like the radio chatter amongst a group of enemies or the look of terror on their faces as Wolverine leaps towards them helps add realism to the game.

FACE, MEET ELBOW: Aside from the common grunt you will face off against a few “super” enemies that are more resilient to your lunge attacks.

However, the game does at times exhibit some very jarring graphical glitches with textures failing to load in time when characters come on screen. Other times characters do not line up with the environment, like when Wolverine climbs a platform — he sometimes floats in mid air.

Feral combat

In many ways Wolverine looks and feels like a game inspired by God of War with most of the action seen from a third-person perspective. At your disposal are a set of combos you can pull off by alternating between light and heavy attacks.

Pulling off some of the game’s diverse set of moves is fun to watch as you carve up low level baddies like Christmas turkey. Once you damage an enemy enough, Wolverine will perform a Quick Kill animation that will either decapitate or severe an enemy’s limbs.

Needless to say, there will be bucket loads of blood and flying body parts once a fight starts.

Wolverine’s also got a lunge attack move that allows him to cover great distances to pounce on baddies, which is great for taking down gun-toting enemies.

The attack also works at times as a way to jump over a chasm to reach a platform or in some cases, hop on board a helicopter. As tempting as it is to spam the lunge attack, higher level enemies won’t fall victim to these tactics, often impaling you or countering your attack.

On the defensive side, you can block, roll or counter-attack opponents with a well-timed button press. Counter moves can be useful for tackling speedy opponents like ninjas while blocking can be used to deflect incoming missiles.

NO SMALL TASK: Mid Level bosses like the Leviathan have lots of health and are tedious to take down.

You’ll be mashing buttons nonstop destroying carbon copies of the same enemies on every level. Mid level bosses like the Leviathan and W.E.N.D.I.G.O prototypes are particularly annoying as they hardly put up much of a fight and you’re forced to keep lunging at them to take out small chunks of their health.

Aside from slicing and dicing, you can also grab enemies and throw them against the various environmental hazards strewn around the level, of which there are many.

Tree stumps, conveniently placed spikes, cement mixers and bottomless chasms are all fair game for you to dispose your enemies.

Ability upgrades

As you dispatch more foes you will accumulate experience points that you can spend on increasing Wolverine’s abilities, unlocking new moves and skills along the way.

Killing foes also will net you rage orbs that you can gather to unleash devastating fury attacks.

LET ‘ER RIP: Once you build up your rage meter you can unleash fury attacks to clear the area of enemies.

The upgrade system helps mix things up, by allowing you to select the way you play with a number of offensive and defensive bonuses that grant you more damage or health depending on your style. However, we didn’t notice much benefit by way of inflicting more damage upon enemies as it seems that they level up together with you.

The game’s difficulty slowly ramps up as you progress but it’s nothing a seasoned gamer can’t handle. As fun as the combat is, it becomes repetitive after a while. During the last few stages, the game relentlessly throws wave after wave of enemies at you. There were times when I just couldn’t go on fighting after having played the game for over an hour.

XOM is rather lengthy for an action title — it should last you a good six to seven hours, though there isn’t much replay value once you complete the main story.

Sure there are secret costumes and dog tags to be found but there isn’t any multiplayer mode or anything else to bring you back.

Amazing powers

If there is one thing that XOM really gets right, it is the feeling that you are playing as Wolverine. Aside from his claws, Wolverine also has a regenerative healing factor that allows him to survive almost any injury including falling from great heights, ­impalement or a direct hit from a grenade.

OLD SCHOOL: Among the hidden extras in the game are classic Wolverine costumes that you can unlock upon completing a challenge.

What is so cool about his healing factor in this game is the different ways Wolverine’s body takes damage. Muscle, skin and bone will slowly be revealed as you get hit by bullets, slashed by knives or take a grenade to the chest.

It is a rather gruesome yet cool effect as you watch Wolverine’s skin grow back in real time.

But really, there isn’t anything more badass than to see a bloodied Wolverine walking across the screen during a cut scene with his flesh peeled off and his adamantium skeleton showing.

Wolverine’s got other tricks up his sleeves too, like his Feral Sense ability that allows him to see invisible enemies and traps. The ability also acts as a guiding system, showing the direction you need to go and provides clues on objects used in the game’s many simple puzzles.

Conclusion

XOM is one of the few licensed movie games that actually surpasses the presentation of the actual film. It’s a surprisingly mature themed game that’s a departure from your average superhero title. The story doesn’t take centrestage here and that’s fine since this is an action game.

Combat in XOM is engaging with a healthy dose of violence thrown in. It’s really not that often fans get to see Wolverine’s ­ultra-violent side, so it’s a refreshing take on the character.

Despite the various technical glitches and scatter-brained story, Wolverine’s latest action game delivers the goods and is a worthwhile purchase for any comics fan who wants the full Wolverine experience.

Pros: Fast and furious combat; story is more engaging than the movie; real-time healing factor.

Cons: Some graphics glitches; combat gets repetitive in later stages.

X-MEN ORIGINS: WOLVERINE — UNCAGED EDITION

(Activision)

Action game for the PlayStation3 and Xbox 360

Price: RM199 (PlayStation3); RM189 (Xbox 360)


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Infamous – The story of an electric man

PTOM15MorningBig

Infamous – The story of an electric man

Waking up from a catastrophe with electric super powers, you’ll have to choose whether you’ll use your newfound abilities to become heroic … or Infamous.

Ever had one of those mornings when you wake up with super powers? One day you’re just an average guy minding your own business, and the next you’re cruising across the roof tops of your city with the very forces of nature at your fingertips.

No? Well, it hasn’t happened to me either, but Infamous is here to let you experience the life of a budding superhero… or supervillain. As Cole MacGrath, it’s up to you to use your newly acquired electric super powers for the cause of good or evil in Sucker Punch’s action sandbox title.

With great power…

If you’ve played any third person sandbox game before (the GTA series comes to mind), then you’ll be familiar with Infamous’ open-ended gameplay. You’re free to roam the city, pursuing story missions and optional side quests at your leisure.

The difference with Infamous is that you get a growing arsenal of electrical powers which factor greatly into the games numerous action sequences.

Whether you’re in the middle of a mission trying to rescue hostages or simply caught in an ambush by the thugs that control the streets, you’re given plenty of reasons to fire lightning bolts, throw homing electric missiles and generally be a super powered badass. Simply put, the gameplay’s a blast. Speaking of which, a blast is precisely how the story begins.

… comes great electricity bills

Cole’s story starts off in a bad way as he finds himself in the middle of an explosion that devastates a good portion of Empire City.

He wakes up weeks later only to find that the city has been quarantined by the suspiciously unfriendly government and chaos has broken out on the streets.

To make matters worse, three different gangs — the Reapers, the Dustmen and the First Sons — have taken control of the three islands that make up the city, and among their ranks are dangerous, super powered individuals. On the plus side, Cole also discovers that he’s a modern thunder god.

ARTY: Infamous illustrated cutscenes show off the game’s comic book roots.

Now, armed with the ability to control electricity (and an unfortunate weakness to water — what is he, a Pikachu?), Cole has to solve the mystery of how he got his powers and decide whether he’ll use them to protect the people of Empire City, or to dominate them.

I found Infamous’ story to be very compelling, but I have to admit that I’m a sucker (punch?) for superhero stories. In any case, the story does a good job at moving the game along — I really enjoyed watching Cole grow from an average Joe into the reluctant guardian/vengeful tyrant of Empire City.

Also, the cut scenes — rendered in a comic book style — look really good, so I’m going to give points to the developers for that.

Positively or negatively charged

One of Infamous’ distinctive elements is its good versus evil karma system. Depending on your actions in the game, you’ll gradually evolve into either a superhero or a supervillain.

Your alignment has a small but noticeable effect on the main storyline and your appearance. (Good guys shoot blue electricity, bad guys have red.)

GOOD MORNING, EMPIRE CITY: You’ll be climbing tall structures all across Empire City, whether it is to collect powerups or to enjoy a scenic view of the devastation.

Additionally, the citizens of Empire City will treat you with either respect or fear. But honestly, the real reason you’d want to help/harm the citizens in Empire City is because it unlocks alignment-specific powers.

Good guys, for example, can gain lightning attacks that restore their health and energy, while playing evil gives you access to more destructive abilities like cluster bombs.

Forget the philosophy of ethics; the only reason I’m being a goody two-shoes is so that I can get more tools to blow stuff up!Before you ask, no, it’s not a good idea to play a neutral character to get the best of both worlds.

Most of the powerful abilities require that you’re of a certain karmic rank (Guardian, Champion or Hero for good, or Thug, Outlaw and Infamous for evil) to unlock and use. When it comes to being good or evil, you can’t sit on the fence. The fence is electrified.

Karma chameleon

Gaining good/evil karma is rarely a problem. There are many “karma moments” in the story that let you decide between good or evil choices — hmm, villainously leave the toilet seat up… or heroically put it down?.

Plus, there are random events such as citizens running to you for help. If you want an express ticket to Satan’s bedchamber, the indiscriminate murder of civilians is an easy way to do it.

Surprisingly, earning good karma isn’t too difficult either. The citizens of Empire City are inexplicably accident prone, and you’ll often find injured civilians that need help.

Often they appear randomly, but sometimes it’s because they get caught in a spontaneous firefight and the morons decide to take cover in front the guy discharging lightning. Cole can use his powers like shock paddles to revive these wounded people. Strangely, this heals pretty much any ailment. Gunshot wound? Electric shock. Broken bones? Electric shock. A(H1N1)? Electric shock!

Shockingly fun

One of the reasons that I found Infamous so much fun to play is that the game is extremely forgiving; I never found any part of the game to be significantly frustrating.

If you get your butt handed to you during a mission, no worries. You just continue from one the many checkpoints scattered throughout the mission. You even get to keep all the points you earned before your demise.

There’s no penalty for dying, and in fact, it’s possible to exploit the checkpoint system to farm an inordinate amount of experience points to purchase upgrades for your powers. Much to my surprise, one of the other reasons that I enjoyed Infamous so much was the fact that exploring the city is fun.

A sandbox game where getting from one end of the city to the other isn’t actually a chore? I’m shocked! The reason for this is that Cole’s a pretty agile urban explorer who can scale practically any building and race across rooftops.

Later, you’ll also acquire mobility-enhancing powers like the ability to grind on electric rails and power lines. Sweet! The city is pretty much your playground, assuming you ignore the fact that the only time you go “indoors” is when you enter a sewer.

The platforming elements are also pretty forgiving, as Cole seems to “snap on” to surfaces and won’t fall off edges unless you tell him to. Heck, one of your powers is the ability to survive falls from any height.

Elite Super Mario-level skills aren’t required for super heroics/villainy, thankfully, and this means you worry less about going splat on a pavement and have more fun exploring the city.

Exploration, in turn, often rewards you with the discovery of collectible “blast shards” that increase your energy reserves.

Conclusion

Infamous is a sandbox game done right. It gives an ample amount of freedom to explore the city (and good reasons to do so), it isn’t punishing to the player and it has a good story to back up all the gameplay.

But most importantly, Infamous is a well executed superhero action game. It gives you a bunch of cool super powers and plenty of opportunities to use them.

It’s a fun game to play, because, after all, who hasn’t dreamed of running amok with unchecked super powers? This is a game that lets you transform an ordinary guy into someone really heroic. Or, you know, someone truly Infamous.

Pros: It’s an action title where you get to roam around shooting people with bolts of lightning, what more do you want? Also, the gameplay is pretty stress-free.

Cons: If you’re looking for a hardcore challenge, Infamous will be way, way too forgiving for you.

INFAMOUS

(Sucker Punch Productions/Sony)

Action game for the PS3

Website: www.infamousthegame.com

Price: RM209

Review unit courtesy of Sony Malaysia,

1300-88-1233

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